Convert OGG to WAV

Decode Ogg Vorbis or Opus audio into a 16-bit PCM WAV for video editors, samplers, game audio tools and transcription.

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Getting OGG audio into tools that won't read it

OGG is an open container that most often carries Vorbis audio, and occasionally Opus. It is common in games, open-source software and free sound collections, but support elsewhere is patchy. Video editors, audio middleware, hardware samplers and some Windows programs regularly reject it. WAV is the safe common denominator.

The converter decodes your OGG and saves a 16-bit PCM WAV, keeping the file's sample rate and channel count. It works the same whether the .ogg file holds Vorbis or Opus, and there are no settings to pick.

Where your OGG files probably came from

Convert OGG to WAV in five steps

  1. Check that the file is 50 MB or less. At around 160 kbps, that covers roughly 40 minutes of Vorbis audio, so most music and every sound effect will fit.
  2. Drag the OGG onto the upload box above, or select it with the file browser.
  3. Choose WAV as the output format.
  4. Click Convert and wait while the page reports progress.
  5. Download the WAV, keeping in mind it will be several times larger than the OGG. A 40-minute OGG near the upload limit produces a WAV of around 400 MB.

Quality and file size, honestly

Vorbis and Opus are lossy. Once audio has been encoded that way, the missing detail can't be recovered, so the WAV sounds exactly like the OGG does when you play it. The benefit is compatibility and easy editing, not fidelity.

Size increases a lot. A Vorbis file around 160 kbps uses about 1.2 MB per stereo minute, while the WAV at 44.1 kHz takes about 10.1 MB, an increase of roughly eight to nine times. Lower-bitrate game audio grows even more.

Inside the .oggSample rate of your WAVWhat to know
VorbisSame as the OGG (often 44.1 or 48 kHz, sometimes 22.05 kHz)The most common case
Opus48 kHzOpus always decodes at 48 kHz, so the WAV is 48 kHz

Practical uses for OGG to WAV

Game audio pipelines. Audio middleware and sound-design tools are built around WAV source files, so OGG assets from a prototype or a mod often need converting before they go in.

Video projects. Sound effects and music from free libraries can be placed on a video timeline once they're WAV.

Samplers and loopers. Hardware that reads WAV from an SD card can use a converted OGG sound right away.

Transcribing voice notes. Speech-to-text tools that don't accept Ogg Opus voice messages usually accept WAV.

Editing before re-exporting. If you plan to trim, fade or mix a track and then save it as OGG again, doing the edit on a WAV means you compress only once at the end. Editing and re-saving in a lossy format each time stacks up another round of loss.

Burning to CD. Disc burning software typically wants WAV. Remember that audio CDs are 44.1 kHz, so a 48 kHz OGG will still need resampling by the burning program.

Gotchas specific to OGG files

For a small file for phones and car stereos, OGG to MP3 suits better. To go the opposite way for a game project, use MP3 to OGG, or see every output on the OGG converter.

OGG vs. WAV: Format Comparison

OGGWAV
Full nameOgg VorbisWaveform Audio File Format
CompressionLossyUncompressed (PCM)
Developed byXiph.Org FoundationMicrosoft and IBM
Introduced20021991
File extension.ogg.wav
Typically used forGames, open-source software, web audioRecording, editing, mastering, broadcast
Plays onAndroid, Chrome, Firefox, Edge, VLC, game engines; limited on Apple devicesAll desktop systems and audio editors; most phones and browsers
Our outputVorbis, VBR quality 5 (about 160 kbps)16-bit PCM, original sample rate and channels

Frequently Asked Questions

Does converting OGG to WAV make it lossless?

It makes the file uncompressed, but not lossless in the sense of restoring quality. Vorbis and Opus are lossy codecs, so detail removed when the OGG was created is gone. The WAV sounds identical to the OGG on playback. The benefit is that almost every editor, sampler and audio tool can open it.

My .ogg file is a voice message. Will it convert?

Yes. Voice messages from some apps use Ogg with the Opus codec rather than Vorbis, and the converter decodes both. Keep in mind that Opus always decodes at 48 kHz, so the WAV will be 48 kHz. Voice messages are usually short, so they fit well within the 50 MB upload limit.

Will loop points from RPG Maker or game OGG files be kept?

No. Loop positions stored as LOOPSTART and LOOPLENGTH comments inside an OGG are not written to the WAV, and other Vorbis comments may not carry over either. Note down the loop values before converting if the music needs to loop in your project, and set them again in your engine or audio tool.

How much bigger is the WAV than the OGG?

Typically eight to nine times larger for a Vorbis file around 160 kbps. A minute of 44.1 kHz stereo WAV is about 10.1 MB, compared with about 1.2 MB for the OGG. Low-bitrate game audio grows even more. Sample rate and channels are kept, so mono sounds produce smaller WAVs.

Are there settings for sample rate or bit depth?

No, there are no settings to choose. WAV output is always 16-bit PCM, and the sample rate and channel count stay the same as the OGG, apart from Opus audio, which decodes at 48 kHz. If a program needs a different rate, it will usually resample the WAV when you import it.

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